feat(routing): decision policy

Pure-function Policy{Floor,Ceil} with Decide(*float64, uint64) Decision.
Rules in priority order: nil → local; ≥floor → local; <ceil → claude;
sample band → low bit of requestHash.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Mathias Bergqvist
2026-05-04 15:36:59 +02:00
parent ccf080db59
commit ea29e5ebb8
2 changed files with 83 additions and 0 deletions

View File

@@ -0,0 +1,47 @@
package routing
// Decision is the route picked for a single skill call.
type Decision int
const (
DecideLocal Decision = iota
DecideClaude
)
func (d Decision) String() string {
if d == DecideLocal {
return "local"
}
return "claude"
}
// Policy holds the floor/ceil thresholds for routing decisions.
//
// Rules (in order):
//
// 1. passRate == nil → DecideLocal (default-to-local for cost-routable skills)
// 2. *passRate >= Floor → DecideLocal (trust local)
// 3. *passRate < Ceil → DecideClaude (don't trust local)
// 4. otherwise (sample band) → requestHash low bit picks: 0=local, 1=claude
type Policy struct {
Floor float64
Ceil float64
}
// Decide returns the routing decision for a single call.
// requestHash is consulted only when passRate is in the sample band [Ceil, Floor).
func (p Policy) Decide(passRate *float64, requestHash uint64) Decision {
if passRate == nil {
return DecideLocal
}
if *passRate >= p.Floor {
return DecideLocal
}
if *passRate < p.Ceil {
return DecideClaude
}
if requestHash&1 == 0 {
return DecideLocal
}
return DecideClaude
}