chore: bootstrap skills library — 19 skills + installer + CI auto-tag
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Phase 1 of mathias/skills extraction (infra#62 Track D — homelab
next-step plan addendum). Imports ~/dev/.skills/ verbatim (19 skill
dirs + SKILLS_INDEX.md) and adds the installation surface:

- Taskfile.yml — install / update / list / release / check targets
- install.sh — bootstrap installer for hosts without Task. Idempotent
  symlink wirer; default checkout at ~/.local/share/skills/ on every
  host; SKILLS_REF env var pins a tag (default: main).
- .gitea/workflows/release.yml — auto-tag every push to main by
  Bump-Type footer (major/minor/patch, default patch). Skipped when
  commit contains [skip-release].
- README — usage, versioning, contribution flow, secret-hygiene rule.

Phase 1 wires Claude Code only (~/.claude/skills/<name> global +
<repo>/.claude/skills/<name> per-repo). Phase 2 adds Crush, opencode,
antigravity, and gitea-resident agents (cobalt-dingo, agentsquad)
once their skill conventions are researched.

Public repo, markdown-only — no secrets, no client names. Verified
via pre-push grep before initial push.

[skip-release]
This commit is contained in:
Mathias
2026-05-24 14:59:54 +02:00
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# SOLID Principles
## Overview
SOLID helps structure software to be flexible, maintainable, and testable. These principles reduce coupling and increase cohesion.
## S - Single Responsibility Principle (SRP)
> "A class should have one, and only one, reason to change."
### Problem It Solves
God objects that do everything - hard to test, hard to change, hard to understand.
### How to Apply
Each class handles ONE responsibility. If you find yourself saying "and" when describing what a class does, split it.
```typescript
// BAD: Multiple responsibilities
class Order {
calculateTotal(): number { ... }
saveToDatabase(): void { ... } // Persistence
generateInvoice(): string { ... } // Presentation
}
// GOOD: Single responsibility each
class Order {
private items: OrderItem[] = [];
addItem(item: OrderItem): void { ... }
calculateTotal(): number { ... }
}
class OrderRepository {
save(order: Order): Promise<void> { ... }
}
class InvoiceGenerator {
generate(order: Order): Invoice { ... }
}
```
### Detection Questions
- Does this class have multiple reasons to change?
- Can I describe it without using "and"?
- Would different stakeholders request changes to different parts?
---
## O - Open/Closed Principle (OCP)
> "Software entities should be open for extension but closed for modification."
### Problem It Solves
Having to modify existing, tested code every time requirements change. Risk of breaking working features.
### How to Apply
Design abstractions that allow new behavior through new classes, not edits to existing ones.
```typescript
// BAD: Must modify to add new shipping
class ShippingCalculator {
calculate(type: string, value: number): number {
if (type === 'standard') return value < 50 ? 5 : 0;
if (type === 'express') return 15;
// Must add more ifs for new types!
}
}
// GOOD: Open for extension
interface ShippingMethod {
calculateCost(orderValue: number): number;
}
class StandardShipping implements ShippingMethod {
calculateCost(orderValue: number): number {
return orderValue < 50 ? 5 : 0;
}
}
class ExpressShipping implements ShippingMethod {
calculateCost(orderValue: number): number {
return 15;
}
}
// Add new shipping by creating new class, not modifying existing
class SameDayShipping implements ShippingMethod {
calculateCost(orderValue: number): number {
return 25;
}
}
```
### Architectural Insight
OCP at architecture level means: **design your codebase so new features are added by adding code, not changing existing code.**
---
## L - Liskov Substitution Principle (LSP)
> "Subtypes must be substitutable for their base types without altering program correctness."
### Problem It Solves
Subclasses that break expectations, requiring type-checking and special cases.
### How to Apply
Subclasses must honor the contract of the parent. If the parent returns positive numbers, subclasses cannot return negatives.
```typescript
// BAD: Violates parent's contract
class DiscountPolicy {
getDiscount(value: number): number {
return 0; // Non-negative expected
}
}
class WeirdDiscount extends DiscountPolicy {
getDiscount(value: number): number {
return -5; // Increases cost! Breaks expectations
}
}
// GOOD: Enforces contract
class DiscountPolicy {
constructor(private discount: number) {
if (discount < 0) throw new Error("Discount must be non-negative");
}
getDiscount(): number {
return this.discount;
}
}
```
### Key Insight
This is why you can swap `InMemoryUserRepo` for `PostgresUserRepo` - they both honor the `UserRepo` interface contract.
---
## I - Interface Segregation Principle (ISP)
> "Clients should not be forced to depend on methods they do not use."
### Problem It Solves
Fat interfaces that force partial implementations, empty methods, or throws.
### How to Apply
Split large interfaces into smaller, cohesive ones. Clients depend only on what they need.
```typescript
// BAD: Fat interface
interface WarehouseDevice {
printLabel(orderId: string): void;
scanBarcode(): string;
packageItem(orderId: string): void;
}
class BasicPrinter implements WarehouseDevice {
printLabel(orderId: string): void { /* works */ }
scanBarcode(): string { throw new Error("Not supported"); } // Forced!
packageItem(orderId: string): void { throw new Error("Not supported"); }
}
// GOOD: Segregated interfaces
interface LabelPrinter {
printLabel(orderId: string): void;
}
interface BarcodeScanner {
scanBarcode(): string;
}
interface ItemPackager {
packageItem(orderId: string): void;
}
class BasicPrinter implements LabelPrinter {
printLabel(orderId: string): void { /* only what it does */ }
}
```
### Detection
If you see `throw new Error("Not implemented")` or empty method bodies, the interface is too fat.
---
## D - Dependency Inversion Principle (DIP)
> "High-level modules should not depend on low-level modules. Both should depend on abstractions."
### Problem It Solves
Tight coupling to specific implementations (databases, APIs, frameworks). Hard to test, hard to swap.
### How to Apply
Depend on interfaces, inject implementations.
```typescript
// BAD: Direct dependency on concrete class
class OrderService {
private emailService = new SendGridEmailService(); // Locked in!
confirmOrder(email: string): void {
this.emailService.send(email, "Order confirmed");
}
}
// GOOD: Depend on abstraction
interface EmailService {
send(to: string, message: string): void;
}
class OrderService {
constructor(private emailService: EmailService) {}
confirmOrder(email: string): void {
this.emailService.send(email, "Order confirmed");
}
}
// Now can inject any implementation
new OrderService(new SendGridEmailService());
new OrderService(new SESEmailService());
new OrderService(new MockEmailService()); // For tests!
```
### The Dependency Rule
Source code dependencies should point **inward** toward high-level policies (domain logic), never toward low-level details (infrastructure).
```
Infrastructure → Application → Domain
↑ ↑ ↑
(outer) (middle) (inner)
Dependencies flow: outer → inner
Never: inner → outer
```
---
## Applying SOLID at Architecture Level
These principles scale beyond classes:
| Principle | Architecture Application |
|-----------|--------------------------|
| SRP | Each bounded context has one responsibility |
| OCP | New features = new modules, not edits to existing |
| LSP | Microservices with same contract are substitutable |
| ISP | Thin interfaces between services |
| DIP | High-level business logic doesn't know about databases/frameworks |
---
## Quick Reference
| Principle | One-Liner | Red Flag |
|-----------|-----------|----------|
| SRP | One reason to change | "This class handles X and Y and Z" |
| OCP | Add, don't modify | `if/else` chains for types |
| LSP | Subtypes are substitutable | Type-checking in calling code |
| ISP | Small, focused interfaces | Empty method implementations |
| DIP | Depend on abstractions | `new ConcreteClass()` in business logic |